Tutorials

Flex tutorial: How to draw graphics with MXML | lynda.com

This Flex tutorial shows how to draw vector graphics using MXML. Watch more at http://www.lynda.com/Flash-Builder-4-tutorials/and-flex-4-essential-training/61161-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-61161-1101

This specific tutorial is just a single movie from chapter eleven of the Flash Builder 4 and Flex 4 Essential Training course presented by lynda.com author David Gassner. The complete Flash Builder 4 and Flex 4 Essential Training course has a total duration of 10 hours and 28 minutes, covers the process for building rich internet applications, shows how to use Eclipse views and editors, and much more

Flash Builder 4 and Flex 4 Essential Training table of contents:

Introduction
1. Getting Started
2. Using Flash Builder 4
3. Using Flex Programming Languages
4. Using Flash Builder Debugging Tools
5. Using Visual Controls
6. Using the Flex Event Architecture
7. Laying Out an Application
8. Using Custom Components
9. Managing Application Navigation
10. Using Cascading Style Sheets (CSS)
11. Skinning Spark Components with MXML and FXG
12. Managing Data
13. Displaying Dynamic Data
14. Creating Data Entry Form Components
15. Integrating with Application Servers
16. Conclusion

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